Arkham Travel Guide (Pre-Order Deposit Required) Pre-order by: 23/05/2025

R240.00

Available on backorder

SKU: CGA18001-1 Categories: , , Tags: , ,

Description

Pre-Order Notice

Pre-order by:
23/05/2025

Estimate RRP:
R479.99

PLEASE NOTE:

A pre-order deposit of 50% of the estimated retail price will be asked at check out to book your pre-order, with the balance being invoiced manually once final pricing comes in when it arrives in stock.

The estimated retail price is equivalent to the MSRP of the pre-order product. Pre-order shipping fee will also be applied at checkout. Balance to be paid before items are shipped to customers. Total deposit will be applied to balance invoice (Including the shipping amount), and shipping will then be allocated again.

Estimated waiting time for pre-orders to come into stock is normally between 6 to 12 weeks after pre-orders close*.

*Our suppliers use pre-orders to gauge interest in certain product lines, but as they have their own ordering schedules to make shipping as cost effective as possible, this will sometimes lead to products only being procured from the wholesale distributors months after pre-orders close when they have enough to ship in bulk. This can lead to longer wait times on some pre-orders.

Arkham Travel Guide is a roll-and-write game where you explore the grim, narrow streets of Arkham, filled with Curio shops, mysterious Gates, and Horrible places. But you’re not just an unfortunate citizen, investigator, or cultist… In this game, you take on the role of a travel guide, creating tour routes through a city you probably know like the back of your hand.

During the game, players roll and collectively choose dice that determine where players can draw tourists and chart routes. This way players have a fair degree of control over the randomness of dice, and can strategize.

Your goal is to create a route with as many tourists and landmarks of different types as possible, because they score you victory points. Before the end of the game, you will be confronted by one of the Old Ones: Cthulhu, Yog-Sothoth, Dagon or Shub-Niggurath. Depending on how well you avoided Horrible places and used special abilities provided by otherworldly creatures, you either gain rewards or lose tourists.

At the end of the game, tourists and attractions in city blocks along your route earn you victory points. You also get victory points for Personal Objectives and Old Ones’ rewards. The player with the most victory points wins the game!

Board Game Geek Link

Additional information

Age Group

14+

Number of players

1-4

Playing Time

30–40 Min

Game Category

Fantasy, Transportation, Travel

Mechanisms

Connections, Grid Coverage, Line Drawing, Network and Route Building, Paper-and-Pencil, Solo / Solitaire Game