Marrakesh: Essential Edition

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R1,980.00

In stock

Description

Compete with other influential families in the city to achieve the most honorable titles through the skillful use of assistants and resources at your disposal. The player who succeeds in doing this best becomes the new “Obermufti” of Marrakesh.

Marrakesh is played over three rounds, with each round consisting of four turns. On each turn, players simultaneously and secretly choose three colored cylinders from behind their screen. Then, in turn order, they place matching colored assistants on their player board (these will be the actions they will perform later), then all cylinders are placed in the cube tower. The cube tower randomizes which cylinders are available this round, with some getting stuck and some from previous rounds coming out.

In turn order, players select a color and take 1-2 of the cylinders that have passed through the tower (or those that were stuck from a previous round but have now emerged) and place them on their player boards. These cylinders will enhance future actions taken in the same color in future rounds. Then, in turn order players will activate the regions where they have placed an assistant.

Actions allow players to gain wealth, which can be traded for influence in the city. Performing various actions also earns bonuses and enhances actions even more as the game proceeds. The player who scores the most points by the end of the game wins.

Marrakesh Essential Edition offers the same gameplay experience you would get from the classic version, only in a smaller, more compact production.

Board Game Geek Link

Additional information

Age Group

14+

Difficulty

3/5

Number of players

2–4

Playing Time

120 Min

Game Category

City Building

Genre

Strategy

Mechanisms

30–120 Min, Acting, Action Drafting, Action Points, Action Queue, Action Retrieval, Action Timer, Action/Event, Advantage Token, Alliances, Area Majority / Influence, Area Movement, Auction/Bidding, Auction: Dutch, Auction: Fixed Placement, Auction: Sealed Bid, Auction: Turn Order Until Pass, Automatic Resource Growth, Betting and Bluffing, Bias, Bingo, Campaign / Battle Card Driven, Card Play Conflict Resolution, Catch the Leader, Chaining, Chit-Pull System, Closed Drafting, Closed Economy Auction, Command Cards, Commodity Speculation, Communication Limits, Connections, Constrained Bidding, Contracts, Cooperative Game, Critical Hits and Failures, Cube Tower, Deck Construction, Deck, Bag, and Pool Building, Deduction, Delayed Purchase, Dice Rolling, Die Icon Resolution, Different Dice Movement, Elapsed Real Time Ending, Enclosure, End Game Bonuses, Events, Finale Ending, Flicking, Follow, Force Commitment, Grid Coverage, Grid Movement, Hand Management, Hexagon Grid, Hidden Movement, Hidden Roles, Hidden Victory Points, Highest-Lowest Scoring, Hot Potato, I Cut, You Choose, Income, Increase Value of Unchosen Resources, Interrupts, Investment, Kill Steal, King of the Hill, Ladder Climbing, Layering, Legacy Game, Line Drawing, Line of Sight, Loans, Lose a Turn, Mancala, Map Addition, Map Reduction, Market, Matching, Measurement Movement, Melding and Splaying, Memory, Modular Board, Move Through Deck, Movement Points, Movement Template, Moving Multiple Units, Multi-Use Cards, Multiple Maps, Narrative Choice / Paragraph, Negotiation, Network and Route Building, Once-Per-Game Abilities, Open Drafting, Order Counters, Ownership, Paper-and-Pencil, Passed Action Token, Pattern Building, Pattern Movement, Pattern Recognition, Pick-up and Deliver, Pieces as Map, Player Elimination, Player Judge, Point to Point Movement, Prisoner's Dilemma, Programmed Movement, Push Your Luck, Race, Random Production, Re-rolling and Locking, Real-time, Relative Movement, resource queue, Resource to Move, Rock-Paper-Scissors, Role Playing, Roles with Asymmetric Information, Roll / Spin and Move, Rondel, Scenario / Mission / Campaign Game, Score-and-Reset Game, Secret Unit Deployment, Semi-Cooperative Game, Set Collection, Simulation, Simultaneous Action Selection, Slide/Push, Solo / Solitaire Game, Speed Matching, Square Grid, Stacking and Balancing, Stat Check Resolution, Stock Holding, Storytelling, Sudden Death Ending, Take That, Team-Based Game, Tech Trees / Tech Tracks, Three Dimensional Movement, Tile Placement, Time Track, Track Movement, Trading, Traitor Game, Trick-taking, Tug of War, Turn Order: Auction, Turn Order: Claim Action, Turn Order: Pass Order, Turn Order: Progressive, Turn Order: Random, Turn Order: Role Order, Turn Order: Stat-Based, Turn Order: Time Track, Variable Phase Order, Variable Player Powers, Variable Set-up, Victory Points as a Resource, Voting, Worker Placement, Worker Placement with Dice Workers, Worker Placement, Different Worker Types, Zone of Control, Area-Impulse, Auction Compensation, Auction: Multiple Lot, Auction: Once Around, Drawing, Map Deformation, Ordering, Physical Removal, Ratio / Combat Results Table, Selection Order Bid, Singing, Spelling, Tags, Targeted Clues